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Grand Strategy

When we look back into the history of our own country or a new country, often time we can only get a timeline of key events without immersive experience.

Core trick

Models historical scenarios as a Markov decision process where AI agents choose from actions at each event.

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Description

When we look back into the history of our own country or a new country, often time we can only get a timeline of key events without immersive experience. Sometimes we may dream what's the outcome if we make some changes to some of those history events. Our key objective of this game is to build a "Game World" for history events in Japan where you can act as one of the leaders and fight against others. In this game, you would be able to choose from pre-determined Actions, generate most impactful actions based on your own strategies and move to next major events if you need some insights. Our game simulates this Markov Decision Process with embedded AI Agents and LM understanding engines. Let's change the world!

The linked repo returns 404, so it was deleted or made private.

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