Shrimp Welfare
A Roguelike strategy game where you help navigate a population of shrimps through an age of rapid AI advancement and scientific discovery.
Core trick
Early decision nodes add catastrophes to a future deck, so the player's choices determine which events surface later on a fog-of-war board.
Description
A Roguelike strategy game where you help navigate a population of shrimps through an age of rapid AI advancement and scientific discovery. Guide decisions on government regulation, AI safety, control, and shrimp agency to decide the fate of the next stage of civilization.
This project is a 3d game built with the Godot game engine.
README excerpt
# Shrimp Welfare A 3D roguelike civilization-decision game built in **Godot 4.6**. You guide a **horde of shrimp** — humanity — across a **fog-of-war** decision board, making grounded policy choices (AI, climate, biotech, governance, war, space) and weathering escalating catastrophes. Early choices decide *which* catastrophes enter your future and *whether you built the tools to survive them*. > The shrimp are a metaphor. The decisions are about us. ## The core idea > Early choices do not just change stats. They decide which catastrophes enter > the future and whether civilization has the tools to survive them. You can't see the whole board. You see your current node, the next options, and fog. A tempting early choice helps now and **pollutes the future deck** — three turns later a catastrophe appears, and you survive only if you prepared. ## Screenshots | Fog-of-war board + shrimp civilization view | A decision card (with a locked choice) | |:---:|:---:| |  |  | | **A catastrophe reveal (with causal breakdown)** | **An immediate risk check** | |  |  | | **An ending** | | |  | | ## How to play ```bash GODOT=/Applications/Godot.app/Contents/MacOS/Godot "$GODOT" --path . # play in a window "$GODOT" --editor --path . # open in the Godot editor ``` - Click a **glowing node** in the next layer. Dim **"?"** spheres are the future, hidd