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Silicon Racer

Silicon Racer is a chaotic soapbox Grand Prix where sourdough loaves, burritos, and Victorian porches race through San Francisco.

Core trick

Runs a seven-rival AI racing loop in a 3D browser game with physics-based hops and an authored San Francisco circuit.

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Description

Silicon Racer is a chaotic soapbox Grand Prix where sourdough loaves, burritos, and Victorian porches race through San Francisco. Build your questionable masterpiece, launch off ridiculous jumps, and boost past seven AI rivals to a funky soundtrack. It’s Silicon Valley’s next big disruption—mostly to traffic. Try it here! --> https://doodle-derby-akshat.quiteparticular.chatgpt.site/
akshat10/soapbox★ 00 forksTypeScriptCreated Sep 8, 2026 · last push Sep 9, 2026

README excerpt

# Silicon Racer · Doodle Derby

A playable 3D soapbox racing game. The main mode is a solo Grand Prix against three local AI rivals on **Bay or Bust**, the authored San Francisco circuit. Your ride accelerates automatically; arrow keys steer and Space/F controls charged hops. The release entry flow offers single player only. Legacy keyboard and phone multiplayer code is retained, with its entry points hidden.

[Play Silicon Racer](https://doodle-derby-akshat.quiteparticular.chatgpt.site) · [Source repository](https://github.com/akshat10/soapbox)

## Solo Grand Prix

Choose **Race solo**, build your racer, then choose **Let’s race**. No room, phone pairing, or model API is required.

- **Left/right arrow keys** steer the front tires. The requested reversed direction is the default; **Reverse arrow keys** in the garage, help, or pause screen saves your preference. Hold **Space** or **F** to charge; release to hop. Touch controls provide separate steering and hop buttons.
- **Escape** or the pause button pauses. Leaving the local game window also pauses; choose Resume to continue. Restart resets the current heat.
- Race Mission Control, Rent Controlled, and Toast Malone through three heats, with three laps per heat. Change your build between heats, then play again from the final podium.
- The AI uses physical steering and the same hold/release input as you, evaluated at the 120 Hz physics cadence. The same automatic drive and traction rules apply to every car; the AI cannot dire

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