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Continuity

Continuity is a verification and version-control layer for AI-generated video, built on Gemini Omni Flash.

Core trick

Stores cast references and a fact ledger, then injects them into each Omni Flash shot request so characters persist across shots.

Tags

Description

Continuity is a verification and version-control layer for AI-generated video, built on Gemini Omni Flash. Every AI video tool today generates each shot independently — characters drift across shots, two people sharing a frame blur into each other, and one changed detail can silently break every shot downstream. Continuity fixes this with a real production workflow: cast a character, prop, or location once and reuse it everywhere; lock facts into a ledger that every future shot pulls automatically; direct world state like weather and time across a whole scene instead of shot-by-shot; and prove consistency with a live before/after comparison instead of just claiming it. It's the missing memory and workflow layer AI video has never had — Cursor for film.
chanikkyasaai/continuity★ 00 forksJavaScriptCreated Jul 11, 2026 · last push Jul 11, 2026

README excerpt

# Continuity

**The video-generation studio for people who care that the jacket stays red across forty takes.**

Cast the people, props, and places once. Write anything. Every shot pulls the right references and every locked-in fact — automatically, transparently, reversibly. And when the light or the weather needs to change believably across a scene, drop two waypoints and let the world resolve itself.

Continuity is built on Google DeepMind's **Gemini Omni Flash** (video), **Nano Banana 2 Lite** (references), and **Gemini 3.5 Flash** (reasoning). It's a serious editor-shaped tool, not a prompt box.

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## Why it exists

Every AI video tool today generates each shot as an isolated request. Ask for rain, rain appears out of nothing. There is no history and no consequence.

Continuity is different. A project is a *world that is still there* between shots. Some things (a red jacket, a scar) are invariants — the **Ledger** remembers them and re-attaches them to every generation. Other things (light, weather) are variables that must change believably — **The World** interpolates them between the waypoints you drop, and every shot along the way inherits a plausible in-between state without you having to specify each one.

Every screen justifies itself. You always see what will be sent to the model before you commit, and what was sent after you did.

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## Features

### Core creation
- **Cast bank** — Characters, props, and locations. Each gets 2–3 reference images and a short 

Team