EmbodiedCAD
EmbodiedCAD is a physical workflow compiler that turns a short video of a human performing a tabletop task into a robot automation blueprint.
Core trick
Turns scene-understanding output from a tabletop video into an intermediate workflow representation that generates a fixture CAD model and pick-and-place plan.
Description
EmbodiedCAD is a physical workflow compiler that turns a short video of a human performing a tabletop task into a robot automation blueprint. Using Gemini Robotics-ER-1.6 model for embodied scene understanding and Gemini 3.5 Flash Managed Agents for artifact generation, it extracts objects, zones, actions, and spatial relationships, then generates an Embodied Workflow IR, a CAD fixture/jig, a robot pick-and-place plan, a 3D simulation, and an automation report. Our demo shows how a simple human assembly task can become an editable robot workcell blueprint in minutes.
README excerpt
# React + Vite This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules. Currently, two official plugins are available: - [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Oxc](https://oxc.rs) - [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/) ## React Compiler The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation). ## Expanding the ESLint configuration If you are developing a production application, we recommend using TypeScript with type-aware lint rules enabled. Check out the [TS template](https://github.com/vitejs/vite/tree/main/packages/create-vite/template-react-ts) for information on how to integrate TypeScript and [`typescript-eslint`](https://typescript-eslint.io) in your project.