Finalist
Beat Drop
## What It Does
Core trick
Crowd votes on phone-displayed music words every 16 beats, and the winning words update Lyria RealTime's live audio stream.
Tags
Description
## What It Does
README excerpt
# Beat Drop
A multiplayer rhythm game built on **Lyria 3** — Google's latest real-time music generation model. Players hit beats on their phones while the crowd collectively votes to reshape the live AI-generated soundtrack, beat by beat.




## What It Does
- **Rhythm gameplay** — arrows scroll on the host screen; players tap their phones to hit beats
- **Live music** — Lyria RealTime streams AI-generated music continuously to the host
- **Crowd voting** — every 16 beats, each phone shows 5 random music words; players vote; the winning words update the music immediately
- **3D word cloud** — a Three.js visualization on the host screen shows all 158 possible words, lighting up and glowing as votes come in
- **AI insults** — Gemini Flash generates a custom roast when a player misses a beat
## Vote → Music Flow
```
Phone taps word
→ server tallies panelVotes
→ host sidebar lights up (live)
→ 4-beat timer expires
→ applyVoteResult():
top 5 words → weighted prompts (proportional to vote count)
winner word → density / brightness / guidance preset
→ lyriaSession.setWeightedPrompts()
→ lyriaSession.setMusicGenerationConfig()
→ music shifts
```
## Stack
| Layer | Tech |
|---|---|
| Server | Node.js, Express, Socket.io |
| Game engine | Phaser 3 |
| 3D word cloud | Three.js + OrbitControl