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QEM Labs

AI-powered, browser-native game engine for building high-quality 3D worlds and physics simulations — instantly, from a prompt.

Core trick

Action-based model output spawns and edits Three.js scenes, swapping physics engines at runtime from a prompt.

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Description

AI-powered, browser-native game engine for building high-quality 3D worlds and physics simulations — instantly, from a prompt. It repurposes Bolt.new from website generation to real-time Three.js world generation, integrating: Needle Progressive GLTF for streaming environments & characters from the cloud Dynamic Physics Engine Switching — from lightweight (Cannon) to heavyweight (Rapier, Havok, PhysX WASM) for fidelity control VRoid / GLTF Avatar Support with rigging, retargeting, ragdoll physics, and third-person controllers Action-based AI World Builder that can spawn, edit, and reconfigure a scene in seconds

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